Objective-C and C# are very different languages both syntactically and from a runtime standpoint. This article highlights some key similarities, as well as contrasts several differences in both languages to serve as a primer when moving to C# with Xamarin.iOS, whether binding to existing Objective-C code, or porting it to C#.įor details on creating bindings see the other documents in Binding Objective-C. This way, you can keep the platform specific logic in Objective-C and develop the platform agnostic parts in C#. After that, any other logic can be in Objective-C, exposed to C# through the binding (or via P/Invoke). Xamarin.iOS is needed to bootstrap the application (meaning it must create the Main entry point). To do this, wrap the Objective-C code in a library and create a binding to it. However, you can still create the majority of your logic in Objective-C, including user interfaces. The main reason for this is the Mono runtime is also required in addition to the binding. There is currently no supported mechanism to create a library in C# using Xamarin.iOS that can be called from Objective-C. Regardless of the approach however, whether it be binding or porting, some knowledge of both Objective-C and C# is necessary to effectively leverage existing Objective-C code with Xamarin.iOS. Also, if desired, code can be ported line-by-line to C# as well. To take advantage of Xamarin while maintaining existing Objective-C assets, the former can be exposed to C# in a technology from Xamarin known as bindings, which surface Objective-C code to the managed, C# world. Things such as web services, JSON and XML parsing, and custom algorithms can then be used in a cross-platform manner. IOS and macOS applications developed in Objective-C can benefit from Xamarin by leveraging C# in places where platform-specific code is not required, allowing such code to be used on non-Apple devices. This article serves as a short primer for Objective-C developers looking to move to Xamarin and the C# language. However, existing iOS applications may want to leverage Objective-C code that has already been created. Xamarin.iOS allows platform-agnostic code written in C# to be shared across platforms.
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